Stampede Sports Arena Soccer Rules
Arena soccer is a fast-paced game with lots of action from end to end. Although very similar to the outdoor game, arena soccer does have a few modifications.
Substitutions: Substitutions are permitted on fouls. Play will not be delayed to permit the completion of player subs on fouls. If too many players are simultaneously on the field when the ball is put in play and either player participates in play or gains an unfair advantage this is an illegal substitution “too many men”, and shall result in a 1-minute power play penalty. Goalkeepers can only be substituted during a stoppage or after a serious injury to the goalkeeper.
Balls played to goalkeepers: A player may not use a deliberate trick to pass the ball (including from a free-kick) to the goalkeeper with the head, chest, knee, etc. to circumvent the rule. Headers back to the goalkeeper are allowed
Blows to the Head: Stampede has a point of emphasis to follow the MASL rules on blows to the head: Contact to the head/face/neck region of players will not be tolerated. A deliberate act that is outside of gameplay that includes: a blow or strike, whether open or closed handed, headbutt, or elbow, to the head region of a player, coach, referee, fan, or another person. Failure to follow these instructions will result in one or more game suspension plus fines.
Disciplinary: The Director of Operations will work with referees to handle any on-field incidents that require extra attention. The purpose of the director is not to re-referee the games, but instead to give support and extra attention to sensitive aspects of the game like violent conduct, embellishment, contact above the shoulder, mass confrontation, and players leaving the bench during an altercation.
Number of Players on the Field: Adult 5v5 Small Field / 7v7 Main Field. Youth 4v4 Half Field/6v6 Small Field / 8v8 Big Field
Out of Bounds: Arena soccer is played within walls and the ball is live at all times it is in the field of play. It is very common for players to bounce the ball off the wall as they pass to teammates or create attacking opportunities.
If the ball goes over the wall and into the netting (above the yellow rope), the ball is considered out of bounds and will be kicked in from the spot nearest where it went out of bounds.
3 Line Rule: If the ball crosses one red line to another without hitting the ground, the wall, or a player then the opposing team will get a direct free kick on the red line by the goal of the guilty team.
Ball Hitting Ceiling: If a player hits the ball on the ceiling the opposing team will get a direct free kick on the red line of the guilty team.
Penalties: Fouls committed during games are penalized with a direct kick, if the foul is severe enough, the referee may show the player who committed the foul a blue, yellow, or red card.
Blue Card: A Blue Card indicates a two-minute timed penalty. The committing player will have to spend two minutes in the penalty box. His team will not be able to replace him on the field during those two minutes, resulting in a 'Power Play ' man advantage for the opposing team. If a goalkeeper receives a Blue Card, his team can choose another field player to serve his penalty for him. If the carded player’s team is scored on before the two minutes expire, the player is excused from the remainder of the timed penalty.
Yellow Card: A Yellow Card indicates a Misconduct Penalty. A player serving a Misconduct Penalty can be replaced on the field and his team will not be short-handed. The player can not return for 5 minutes.
Red Card: Violent conduct, serious foul play, and penalty accumulation are some of the reasons a referee might show a Red Card, resulting in the committing player's immediate ejection from the game. Following the ejection, the committing team will send a different player to serve a two-minute timed player and his team will not be able to replace him on the field during those two minutes, resulting in a 'Power Play ' man advantage for the opposing team.
Blue Card Power Plays:
● Three Fouls by a player in a half
● Any foul committed by the Goalkeeper on Shootout PENALTY KICK
● Goalkeeper striking by throwing the ball at or violently pushing opponent while in control of the ball
● Kick (Severe, tactical, or blatant in nature)
● Trip (Severe, tactical, or blatant in nature)
● Reckless Tackle (Severe, tactical, or blatant in nature)
● Two-Footed Tackle
● Charging from behind or Charging Violently or Dangerously (Severe, tactical, or blatant in nature)
● Striking (Severe or blatant in nature)
● Contact Above the Shoulder/Elbow (Severe or blatant in nature)
● Push (Severe, tactical, or blatant in nature)
● Boarding (Severe or blatant in nature)
● Shootout: Denies an Obvious Goal Scoring Opportunity
● Unsportsmanlike Conduct (misconduct during mass confrontations or dead ball situations)
YELLOW CARD MISCONDUCT (NON-POWER PLAY):
● Dissent
● Bench Misconduct (not identifiable)
● Delay of Game after Time Penalty - failing to immediately report to the penalty box
● Diving, Embellishing or Faking a foul after Team Warning
● Delay of Game Violation (Restarts) (following Team Warning)
● Encroachment (following Team Warning)
● Severe Unsportsmanlike Manner
RED CARD EJECTIONS:
● Violent Conduct or Serious Foul Play
● Offensive, insulting, obscene or abusive language and/or gestures
● Headbutt
● Third man into an altercation
● First off bench joining an altercation
● Leaving the penalty box to engage in an altercation or dissent
● Spitting on the field, official or at an opponent
● Accumulation of 3rd blue cards
● Automatic one-game suspensions plus fines. All red cards are reviewable by the Director of Operations and subject to additional suspension
No Show Policy/Late Policy
Teams have to notify Stampede Sports Arena within 72 hours of kick-off of a no-show. Teams have the option to reschedule for $36, or forfeit with no fee against their team. If a team does not notify Stampede Sports Arena and has a no-show: the team will be fined $50 and have to clear the balance before their next game.
Teams have 5 minutes past kick-off to have the minimum required players on the field ready to play, or they will forfeit the match.
Adult Divisional Rules
Stampede will do all it can to keep the integrity of our leagues by separating the leagues in divisions based on player skill.
**The directors of the facility have the right to move up / move down any team/s they feel suited. This usually occurs when a team wins the championship and there are divisions for advancement.
Division 2 and Division 3 Goal Caps:
- D2 and D3 Women’s Goal Cap: 3 goals per player
- Coed *No Hot Rule* Divisions: 3 goals per player, then they must shoot behind the red line.
5v5 Adult Aged 18+ Format
Game length: 50 minutes / (2) 25 minutes halves
Team Cost: $675
Uniform: Same team color, no number required
*Guest team changes when colors match*
Games: 6 regular season + 2 post season or playoffs
Fouls: 6 team fouls for a shootout penalty. The foul count will restart at the half.
Overtime: Occurs only in playoff and championship matches. One 5-minute overtime. If tied after the first over time a second 5 minutes under the Golden Goal format. If still tied after the second overtime, a Texas Shootout will be played. Teams will select 5 players to dribble up from the red line. The shooter has 5 seconds to release the ball. The ball is dead once the time limit is done and the ball hits the wall/net, or if the keeper gains possession. If tied after the 5 shots, the remaining dribble ups will be sudden death each round. A player cannot shoot twice until every other player on the team shoots.
7v7 Adult Aged 18+ Format
Game length: 50 minutes / (2) 25 minute halves
Cost: $775
Uniform: Same team color, no number required
*Guest team changes when colors match*
Games: 6 regular season + 2 post season or playoffs
Fouls: 6 team fouls for a shootout penalty. The foul count will restart at the half.
Overtime: Occurs only in playoff and championship matches. One 5-minute overtime. If tied after the first over time a second 5 minutes under the Golden Goal format. If still tied after the second overtime, a Texas Shootout will be played. Teams will select 5 players to dribble up from the red line. The shooter has 5 seconds to release the ball. The ball is dead once the time limit is done and the ball hits the wall/net, or if the keeper gains possession. If tied after the 5 shots, the remaining dribble ups will be sudden death each round. A player cannot shoot twice until every other player on the team shoots.
7v7 Adult Over 30 Format
Game length: 50 minutes / (2) 25 minute halves
Cost: $775
Uniform: Same team color, no number required
*Guest team changes when colors match*
Games: 8
Format: 7v7
Under 30 Players: Players 27 and older are welcome in this format. Players have to be age 27 by the start of the current season. Over 30 teams can only field THREE under 30 aged players on their roster.
Fouls: 6 team fouls for a shootout penalty. The foul count will restart at the half.
Overtime: Occurs only in playoff and championship matches. One 5-minute overtime. If tied after the first over time a second 5 minutes under the Golden Goal format. If still tied after the second overtime, a Texas Shootout will be played. Teams will select 5 players to dribble up from the red line. The shooter has 5 seconds to release the ball. The ball is dead once the time limit is done and the ball hits the wall/net, or if the keeper gains possession. If tied after the 5 shots, the remaining dribble ups will be sudden death each round. A player cannot shoot twice until every other player on the team shoots.
7v7 Adult Over 30 Co-ed Format
Game length: 50 minutes / (2) 25 minute halves
Cost: $775
Uniform: Same team color, no number required
Games: 8
Men: 3
Women: 3
Under 30 Players: Players 27 and older are welcome in this format. Players have to be age 27 by the start of the current season. Over 30 teams can only field THREE under 30 aged players on their roster.
Scoring: Men: 1 point per goal
Women: 2 points per goal
Scoring Caps: 3 goals then all shots must be behind the red line to count.
Fouls: 6 team fouls for a shootout penalty. The foul count will restart at the half.
Overtime: Occurs only in playoff and championship matches. One 5-minute overtime. If tied after the first over time a second 5 minutes under the Golden Goal format. If still tied after the second overtime, a Texas Shootout will be played. Teams will select 5 players to dribble up from the red line. The shooter has 5 seconds to release the ball. The ball is dead once the time limit is done and the ball hits the wall/net, or if the keeper gains possession. If tied after the 5 shots, the remaining dribble ups will be sudden death each round. A player cannot shoot twice until every other player on the team shoots.
7v7 Adult Open Aged 18+ Co-ed Format
Game length: 50 minutes / (2) 25 minute halves
Cost: $775
Uniform: Same team color, no number required
Games: 6 regular season + 2 post season or playoffs
Men: 3
Women: 3
Scoring: Men- 1 Women- 2
Scoring Caps: 3 goals then all shots must be behind the red line to count.
Fouls: 6 team fouls for a shootout penalty. The foul count does not restart at the half.
Overtime: Occurs only in playoff and championship matches. One 5-minute overtime. If tied after the first over time a second 5 minutes under the Golden Goal format. If still tied after the second overtime, a Texas Shootout will be played. Teams will select 5 players to dribble up from the red line. The shooter has 5 seconds to release the ball. The ball is dead once the time limit is done and the ball hits the wall/net, or if the keeper gains possession. If tied after the 5 shots, the remaining dribble ups will be sudden death each round. A player cannot shoot twice until every other player on the team shoots.
*No Refunds Will Be Given Once Season Has Started*